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EXPLORE • FIGHT • LOOT • LEVEL UP
We publish adventures for use with classic-style fantasy role-playing games.

Coming this summer:
two giant Dungeon Delves


ADVENTURE MODULES
GAMING ARTICLES


High and Low: Creative Authority in Dungeons & Dragons Modules
This article examines how published modules affect creative authority and personalization in Dungeons & Dragons. By R. Nelson Bailey Published modules have existed since the early days of Dungeons & Dragons (D&D), with the first, The Temple of the Frog, appearing in the 1975 Blackmoor supplement. Since then, the number of modules has grown substantially, not only for D&D but for nearly every role-playing game system. The ubiquity of published adventures means that nearly ev
Dungeoneers Guild Games
40 minutes ago


Two Giant-Themed Modules Coming Soon!
Two new modules are on the way!
DDS5 Valley of the Stone Giant Clans and DDS6 Sky-Keep of the Cloud Giant Lord—a pair of adventures that pit you against the terrible might of giantkind—are coming this summer to Kickstarter.
Dungeoneers Guild Games
May 25


MAGIC ITEMS WITHOUT TEARS: A System for Creating Magic Items in AD&D
These guidelines provide the DM with a clear, practical system for magic-item creation that is both balanced and logical. The system’s underlying philosophy assumes that magic items are not commonplace in most campaigns and are therefore difficult and costly to create, both in time and in money.
Dungeoneers Guild Games
May 17
New DUNGEON DELVE MODULE Available Now!


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