top of page
EXPLORE • FIGHT • LOOT • LEVEL UP
We publish adventures for use with classic-style fantasy role-playing games.

Two new DUNGEON DELVE modules are now available in the DGG Store!
Both modules for First Edition rules are available in print and PDF eBook. Click the buttons to learn more.
Adventure Modules
GAMING ARTICLES


Delving White Plume Mountain
My gaming group headed to a cabin in the mountains for our annual gaming retreat. Each year, we play a First Edition module in a marathon session. This year, we played the classic S2 White Plume Mountain. One player, Rob Hand, outdid himself by building the entire dungeon in terrain—the giant crab lair, the mud geysers, and even the monster terrace chamber. Here are some photos of his work.
Dungeoneers Guild Games
6 hours ago


The Thinking Monster: Combat Tactics for Spell-Users
Spell-casting and spell-like abilities grant monsters in Advanced Dungeons & Dragons (AD&D) a significant advantage over those without such powers. However, these powers are only as effective as the Dungeon Master’s (DM) ability to employ them properly. In practice, many such abilities go unused. There is a natural tendency to expend a monster’s most powerful damage-causing spells first and then resort to physical attacks.
Dungeoneers Guild Games
Mar 25


Confounded Rules! Spotlight: Surprise Rules in Advanced Dungeons & Dragons
This article aims to show, step by step and through numerous examples, how surprise is intended to function in the First Edition game. By examining the cumbersomely worded text in the Dungeon Masters Guide (DMG), it attempts to clarify how these rules are meant to operate within the framework of the game.
Dungeoneers Guild Games
Mar 17


New DUNGEON DELVE MODULE Available Now!
DDS4 Dungeons of the Two Kings
A 1st edition adventure.


bottom of page























.jpg)