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DUNGEON DELVE #3
THE MISTY HALLS OF KALÁVORKA

Rumors hint that below a barren crag in a forlorn range of hills lies the lair of the great dread wyrm, Felmurnuzza. This dragon has mercilessly tormented, terrorized, and plundered the nearby civilized lands for hundreds of years. However, no one has seen her for many decades. Nonetheless, these kingdoms continue to pay the fell serpent tribute out of fear. Many now say that she sleeps that sleep of death — her legendary fabulous hoard unprotected and ripe for the taking. Of course, if the rumors of her death are not true, a grim death surely awaits those that seek to discover her treasures.

Click here to download a 4-page preview of the module.

DD3 The Misty Halls of Kalávorka Dungeoneer Guild Games 1st edition Advanced Dungeons & Dragon (AD&D) module
Mountain by Justin Youso (artist) Dungeoneer Guild Games 1st edition Advanced Dungeons & Dragon (AD&D) module
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About the Module

DD3 The Misty Halls of Kalávorka is a forty-page role-playing module of high adventure, exploration, and mystery with a minimal plot that allows it to fit easily into any campaign world. In this adventure for mid-level characters levels 5 to 7, the player characters will explore a mountain wilderness searching for the halls of the cloud giant, Thorogang. Legend has it that the giant and his clan possess the ability of second sight and prophecy. Be­ings of all races seeking knowledge of hidden mysteries flocked to their mountain fastness for guidance. Rumor has it that the halls themselves hold the secret of the giants’ powers. However, no one has seen or heard from any of these giants in years. All that is needed is a group of highly motivated and brave adventurers who can uncover the truth of what happened to the rulers of the fabled misty halls.

 

The first section of the adventure details the remote mountain the giants’ hall is said to lie in. This includes a wildness map, wandering encounters, and ten numbered encounter areas. The second section details the halls of Kalávorka which consist of thirty numbered areas spread over four dungeon levels. The Game Master can easily place the dungeons of the misty halls in any fantasy role-playing game world they prefer.

 

ARTWORK

The module contains fifteen original black and white illustrations by Bradley K. McDevitt, Jared Binder, Matthew Ray, Justin Youso, and Russ Nicholson (of the original Fiend Folio fame). Interior art pieces are done in the old-school ink style. Bradley K. McDevitt created the striking cover art illustration depicting a couple of adventurers engaging in a life-and-death struggle with some denizens of the hall.

 

MODULE FEATURES

  • For use with first edition rules.

  • A 40-page saddle-stitched booklet printed in black-and-white.

  • A removable, two-panel cardstock cover printed in color.

  • Four dungeon level maps plus a wilderness map and player’s map printed on the inside cover. The latter are done in classic dungeon blue.

  • 10 wilderness and 30 dungeon numbered encounter areas, adventure background for the Game Master, scenario hook suggestions, and a rumors table.

  • Three new monsters: grindylow (or pale hag), fuath, and xylodwyln.

  • Three new magic items.

  • Six pre-generated characters.

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